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atome
26-01-2009, 09:26
Killzone 2 is released 27th of Feb on PS3 [only].

Warzone [Multiplayer content].

I intend to create a clan group for PL members to enjoy the multiplayer aspect of the game. It has a huge amount of depth and is going to be lots of fun.

So if there is any PL members that intend to get the game and want to participate in a regualr get together then please sign up below...

my PS3 ID is emota

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Taken from http://www.videogamer.com/features/article/23-01-2009-628.html


Killzone 2 - What is Warzone?
By Wesley Yin-Poole (http://www.videogamer.com/staff.html) - 23/01/2009 - 2:38pm GMT
Behind every great shooter is great multiplayer, and Killzone 2, Sony's upcoming PS3-exclusive FPS, is no different. Here, in our Killzone 2 - What is Warzone? feature, we dish the dirt on the game's multiplayer classes and modes. For those of you who were lucky enough to have been a part of the multiplayer beta, much of this will be old news. But for the rest of you, read on for essential info that'll ensure you're not left in the dark when the game launches next month.
What is Warzone?
http://static.videogamer.com/videogamer/images/pub/large/killzone2multiplayer3.jpg
Warzone is the name for Killzone 2's online multiplayer, and has its own special place in the game's main menu. In it, up to 32 players battle it out in five dynamically switching ISA versus Helghast mission-based games. Body Count charges your team, either the ISA or Helghast, with killing as many enemies as possible within the mission time limit. Assassination picks a member of the enemy team and asks you to, well, assassinate him. Search and Retrieve sees both factions fight over objectives which they have to return to their base camp, Capture and Hold is your basic King of the Hill-fest and Search and Destroy has one faction destroying an objective on the map while the other defends it.
In Warzone the missions rotate every five minutes (you can tweak the time limit when designing your own missions to incorporate into your custom Warzone match), or when they're failed or completed by either the ISA or the Helghast. The game might, for example, start with defending someone on your team in Assassination, then, five minutes later, switch to the Search and Retrieve mission, then Search and Destroy, which might lead on to Assassination again, except this time the opposing team is the one on guard duty, followed by a quick Body Count mission, then a Capture and Hold mission, and finally Search and Destroy. All this is linked together by the screaming military voice of an ISA commander, or the creepy, almost undead tones of a Helghast.
At the end of a Warzone match, which can last up to half an hour, whichever faction has won the most missions wins the round, and experience points are dished out according to your personal performance and team performance. That's right shooter fans, we said experience points. Killzone 2's got an in-depth progression system as well as seven playable classes to sink your teeth into. Think Team Fortress 2 spliced with Call of Duty 4: Modern Warfare and you're halfway there. It's all a bit confusing. Luckily we've got you covered. Read on.
The Badge System
http://static.videogamer.com/videogamer/images/pub/large/killzone2multiplayer1.jpg
In Killzone 2, abilities are represented by badges, which are exactly the same across the ISA and Helghast factions. The primary badge defines your main role, as well as your appearance. The secondary badge gives you complimentary abilities from another class that help you add variety to your play style. Here are details of the primary and secondary badge ability for each class:
Rifleman:
This default multiplayer class is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:
The Engineer's primary badge ability allows him to set up an automated turret which targets the enemy. The secondary badge ability lets you repair ammunition dispensers, mounted guns and automated turrets.
Medic:
You'll be able to revive downed team mates if you've got the Medic primary badge ability. Its secondary ability lets you throw a health pack which can be picked up by other players.
Scout:
The Scout's primary badge ability lets you become near-invisible with a cloaking suit. The secondary badge ability tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to your team mates.
Assault:
Fancy heavy armour twice as strong as normal? Then the Assault class' primary badge ability will be right up your street. The secondary badge ability grants a temporary boost to running speed.

Tactician:
Tacticians can throw a coloured smoke grenade, which serves as a spawn point, with their primary badge ability. With the second, you can request air support from a sentry bot which targets the enemy.
Saboteur:
Saboteurs can disguise themselves as a randomly selected enemy player with the primary badge ability, and throw sticky, proximity-activated C-4 charges with the secondary badge ability.
Earn your ribbons soldier!
http://static.videogamer.com/videogamer/images/pub/large/killzone2multiplayer2.jpg
You begin your Killzone 2 online experience as a lowly private and with only one class available to you, the Rifleman. To make matters worse, you'll only have two primary weapons to pick from, too - the M82 Assault Rifle and the STA52 Assault Rifle. You'll need 30 points to reach your first increase in rank - to Corporal. Once done, you'll be able to create squads, which sorts players into groups of five. From there you'll be aiming at levelling up to Sergeant (100 points), which grants you the ability to create a clan, Sergeant 1st Class (200 points), which unlocks the SMG and shotgun for the standard soldier, and the Master Sergeant (350 points), which grants you your first badge - the Medic. Your ultimate goal is to achieve the General rank, which requires an eye-watering 2800 points. Your reward? You'll unlock the brilliant Scout badge and its associated special abilities, as well as the sniper rifle.
Supplementing the ranking system is Killzone 2's ribbon system, which grants more special abilities in exchange for performing specific feats in-game. The Natural Born Killer perk, for example, increases your grenade amount. To get it, though, you'll have to earn eight Killing Specialist ribbons, each of which require 10 kills. That's a total of 80 kills required. Keeping up?
Here's another example. To get the Trauma Surgeon ribbon, which grants the Health Pack ability, you need to earn eight Revival Specialist ribbons. To get one of those, you need to revive five players. One more. The Defence Initiative perk increases the points you earn per defensive kill. To get it you'll need to earn eight Capture and Hold ribbons. Each ribbon requires you to make 10 kills while defending an area.
There are absolutely loads of these perks to earn, and they're all tied in with your current class. As a Private, for example, there are two general perks, four combat specific perks, 11 general perks and six mission specific perks to collect. You'll only be able to earn certain perks once you've ranked up to the appropriate level. Brain melting yet?
What else?
http://static.videogamer.com/videogamer/images/pub/large/killzone2multiplayer4.jpg
Within the main Warzone menu are five options: Play, Communication, Clan, Statistics and Options. Play allows you to join and create games. Communication allows you to see who's online and read your game messages. Clan lets you create and manage your own clan, view clan ranking and event information through the Universe option, manage your clan schedule and check your clan's overall ranking. Statistics, as you'd imagine, lets you view your unlockables, rankings and personal stats. Killzone 2 tracks an incredible number of statistics relating specifically to your online performance. Everything from individual weapon accuracy to the number of times you've detonated C4 is included. And, finally, the Options menu lets you change the region you're playing in and time zone settings. Phew.

Can-able
26-01-2009, 18:07
I will probley get it , but been getting back in to LOTRO at the moment.

Also wanna get Alians Colonial Marine's as well in feb (if it comes out on time) so not shore on what time i will have.

My PSN name is - Can-able

Legael
26-01-2009, 18:48
I'll be getting Killzone 2 on launch day but ive never played a competitive fps online before.

Will be an interesting experience hehe :)

I'm in anyway

PS3 ID - Seafort

atome
26-01-2009, 19:57
Squad So far...

Can-able
Seafort [Legael]
emota [atome]
Shawnyofthedead [Buff]

Buff
26-01-2009, 20:11
I'll be getting it on release too. My last FPS I played at length was Battlefield bad company which sadly didn't support clans. I'm really looking forward to this one!

PSN Name Shawnyofthedead

atome
26-01-2009, 20:16
Is that you signing up Buff?

Buff
26-01-2009, 20:18
Yes please :)

atome
26-01-2009, 20:21
Good stuff.

Added.

atome
02-02-2009, 16:11
Cinematic Trailer

http://www.videogamer.com/videos/killzone_2_cinematic_intro.html

Watch the below at your own risk!! *Spoiler* of content but shows how immersive and absorbing the gameplay is, going to be a great title.

Salamun bridge gameplay [brutal]

http://www.videogamer.com/videos/killzone_2_salamun_bridge_gameplay.html?playlistid =3159

Visari Square gameplay [more brutality]

http://www.videogamer.com/videos/killzone_2_visari_square_gameplay.html?playlistid= 3159

atome
02-02-2009, 16:21
Demo lands down this Thursday:


From http://www.videogamer.com/news/02-02-2009-10529.html


Euro Killzone 2 demo set for Feb 5

By James Orry (http://www.videogamer.com/staff.html) - 02/02/2009 - 12:28pm GMT
Will include the first two sections of the game's first level.
http://static.videogamer.com/videogamer/images/ps3/killzone_2/news/10529_1_557a8caf59.jpg
http://static.videogamer.com/videogamer/images/ps3/killzone_2/news/10529_1_557a8caf59.jpg (http://www.videogamer.com/ps3/killzone_2/screenshot-57.html)
Sony Computer Entertainment Europe has today confirmed that the highly anticipated Killzone 2 playable demo will be released on PSN this coming Thursday.
The Killzone 2 demo will be added to PSN as part of the February 5 store refresh, the same day as the North American store. The demo will feature the first two sections of 'Corinth River' - beach landing and warehouse - and will therefore feature the same tutorial sequence as the final game.
Killzone 2 will be released on February 27. Look out for the VideoGamer.com review at 5pm today.

atome
02-02-2009, 17:19
Review

from http://www.videogamer.com/ps3/killzone_2/review.html

Killzone 2 Review

By Wesley Yin-Poole (http://www.videogamer.com/staff.html) - 02/02/2009 - 5:04pm GMT
http://static.videogamer.com/videogamer/images/staff/wesley-yin-poole.png

http://static.videogamer.com/videogamer/images/ps3/killzone_2/review/1630_1_ec5b612449.jpg
http://static.videogamer.com/videogamer/images/ps3/killzone_2/review/1630_1_ec5b612449.jpg (http://www.videogamer.com/ps3/killzone_2/screenshot-61.html)

Killzone 2 has finally arrived - but does it live up to the hype?
Bringing a building to its knees with a turret; nailing a gas canister and watching it spiral out of control; pinning a Helghast to a wall with the bolt gun and watching him writhe in agony; letting rip with the superb flamethrower; watching hundreds of bullets whiz and ping, sending chunks of concrete flying off of pillars and exposing electrical cabling underneath; marvelling at the most stunning, eye-catching war torn backgrounds and skylines your gaming eyes ever did see, makes Killzone 2 the best looking game ever made - a jaw dropping graphical showcase from start to finish.
Then there are the animations. Oh, the glorious animations. In many ways, the Helghast, or "cockney Nazis", steal the show from Killzone 2's disappointingly generic Alpha Squad. For one, you see them more often than you see yourself, the personality-starved Sergeant Sev. Two, when you do see them, you're almost always shooting them, which results in more satisfying limb jolting and spine spazzing than in a Rambo flick. The weapon reload animations are a work of art, often distracting the eye when you should be paying attention to what's fixed squarely in your targeting reticule instead. Some take what feels like ages - the grenade launcher, the flamethrower - but they're all worth it. In fact, when new weapons are introduced into the game, it's just as much fun finding out what they look like to reload as it is to discover how destructive they are.


Perhaps most impressive of all, though, is the AI. The Helghast are smart, to the point where they're actually genuinely hard to kill. Your typical fire fight in Killzone 2 plays out like this: move forward into a new area of war-torn Helghan, the Helghast home planet, get assaulted by numerous Helghast, find cover, fight for your life. The Helghast, with their creepy red eyes and gas mask-filtered voices, aren't dumb. They use cover at least as well as you do. They flank at least as well as you do. They fire at least as accurately as you do. They use grenades at least as appropriately as you do. They retreat, they regroup, they assault, they suppress, all at least as well as you do. In short, they're bastards who don't pop their heads out of cover just so you can whack-a-mole them on the head. If you try run and gun in Killzone 2 you're going to get your ass handed to you. You need to think. This is not mindless violence, just... war.
Killzone 2's stupendous graphical effects combine to provide an incredibly realistic experience, despite the fantastical sci-fi premise. Realistic and relentless. For some, working through the game's somewhat brief 10 mission campaign will feel like a slog. That's not a slight, but a deliberate move on Guerrilla's part. The game's levels are designed to play out like a series of intense fire fights that need to be battled through in order to progress, with few set pieces or breaks in pace. From the moment you're spat out onto the battlefield from one of those now infamous flying soldier carriers to the game's last, adrenaline-pumping battle, Killzone 2 is a roller coaster ride of endless death.
http://static.videogamer.com/videogamer/images/ps3/killzone_2/review/1630_5_05c8d5623c.jpg (http://www.videogamer.com/ps3/killzone_2/screenshot-60.html)

Screenshots don't do the game justice - it's the best-looking game we've ever seen.
That Killzone 2's campaign feels like the opening 20 minutes of Saving Private Ryan is in part due to the incredible graphics, but there's also a more subtle technique at play. Killzone 2's perspective is set slightly lower compared with other FPS games, to the point where you sometimes feel like a midget when you're fighting alongside other members of Alpha Squad. The view seems significantly narrower than in other games as well, almost as if someone's pressed the zoom function on your TV remote and not told you. As a result, Killzone 2 feel more claustrophobic, more intense, more heart-thumping. When the HUD drains of colour and blood covers half the screen, you feel very, very alone, but very, very involved.
Then they're the controls, which will perhaps prove to be more of a deal-breaking factor than any other for some gamers. At first, the controls feel terrible. There's an almost sluggish feel; a tiny but noticeable delay between pressing a direction with the Sixaxis thumb sticks and the shifting of the targeting reticule. Sev's not fast, and he's no super soldier. He can't jump 20 feet in the air, like Master Chief, or roadie run as if a speeding bullet, like Marcus Fenix. Guerrilla's gone for a more considered, realistic approach, grounded in a semblance of reality.
Having to snap to cover with the L2 button, (the default control set-up), forces your left hand to do things it really wasn't built for. The sniper rifle highlights this perfectly. As you'd expect, you zoom by clicking in the right thumb stick. However, to get the maximum zoom you then need to press up on the d-pad, which, when you're pressing L2 to stay in cover, can be more mind-melting than an episode of the Krypton Factor.

The point though, is that you do get used to Killzone 2's unique controls. Eventually your brain starts to catch up with the game, and you find yourself compensating for the delay in movement and accurate targeting. You come to know that Sev takes a while to turn corners when you're clicking in the right thumb stick to sprint. After a while, perhaps by the second or third mission, it all starts to come together.
Perhaps Guerrilla Games' greatest achievement is that the Amsterdam development studio has somehow managed to make a game that, at times, not only reaches the graphical fidelity of that E3 2005 trailer, but even surpasses it. A debate has raged in the VideoGamer.com office in the last month: are Killzone 2's graphics better than Crysis'? In many ways, it's an unfair comparison, since Crysis is open world, but it's fun to argue about that sort of thing.

Killzone 2 has been called many things: Sony's Halo killer, better than Gears of War 2, that sort of nonsense. Why Halo? Because it's a first-party FPS, a system seller, a reason to fork out £299 on a PS3. Why Gears of War 2? Because it's grey. Comparisons with Halo are silly, so different are the experiences. Comparisons with Gears of War 2 are equally pointless. Killzone 2 has this perception of being grey, like, some people reckon, Gears of War. Yes, it's dank and gritty and war torn and depressing, but that's only telling half the story. After mission five Killzone 2 moves from the urban street battles of the Helghan capital city to more expansive, colourful environments that not only add variety to the scenery, but add much needed changes in pace and gameplay. There are ridiculously fun turret-centred levels, tanks to play with and, get this, even a mech level.
Really, Killzone 2 is more like Sony's answer to Call of Duty 4: Modern Combat, without the invisible enemy spawn-ending barriers. The single-player campaign has that same visceral, in your face, fast-paced feel to it. Each fire fight pits a set number of Helghast against you that need to be killed before the saving symbol flashes in the top-left corner of the screen and relief washes over you. Defend an area against waves of enemies; attack a heavily defended position until there's no-one left, that sort of thing. Then auto-save, move forward and repeat.
http://static.videogamer.com/videogamer/images/ps3/killzone_2/review/1630_12_3f0d5f8dcc.jpg (http://www.videogamer.com/ps3/killzone_2/screenshot-58.html)

Comparisons have been made with Halo 3 and Gears 2, but it's got more in common with CoD4.
There's a moment towards the end of the game when this gameplay technique reaches its fun-filled peak. Sev and the rest of the ISA invasion force are storming a heavily guarded structure. At the start you think, there's absolutely no way I'm going to do this - there's just too many of them, and they're too dug into cover. But you inch forward, suppressing, flanking, taking out Helghast one at a time. As bullets whiz by your head and cover gets torn apart by mini-guns, as grenade explosions rock the earth, as the whole world seems to be coming down around you, you slowly but surely gain ground until suddenly there's no-one left to kill and the game saves. Sit back, inhale, exhale, notice your heart racing, a ringing in your ears, your palms sweating, your fingers shaking. This is what you bought your PS3 for.
The graphics, then, are what make Killzone 2. They're what make it the triple-A title it is. They're what made forum goers across the internet salivate over animated gifs torn from snippets of gameplay footage. And they're what make the game great despite its obvious failings.
You retry after every frustrating death because every single Helghast kill feels as if it's too good to be true. You soldier through the repetitive mission objectives because what you're looking at feels as if it's being beamed in from a console from the future. You ignore the linear design because the levels slap you in the face and refuse to let you think about anything else. The graphics, the sheer technical monstrosity that is Killzone 2, unequivocally make up for its failings.

http://static.videogamer.com/videogamer/images/ps3/killzone_2/review/1630_15_2e6d5df97d.jpg
http://static.videogamer.com/videogamer/images/ps3/killzone_2/review/1630_15_2e6d5df97d.jpg (http://www.videogamer.com/ps3/killzone_2/screenshot-57.html)
The game is not without problems - the generic protagonists being one of them.
Which are, in no particular order, story, dialogue, personality and the complete non-event that is the promise of skewed morality. First, the story. The premise is that the ISA has invaded the Helghast home planet in a desperate, last-ditch attempt to capture Scolar Visari, the Hitler-esque dictator who's got his trigger-finger on the nuclear warheads he nabbed at the end of the PSP game, Killzone: Liberation. The plot might have been interesting, but really it's not. You don't care that the Helghast has some kind of secret weapon up its sleeve. You don't care about any of the human characters, whether they're from the four-man Alpha Squad or the ISA at large. Indeed the game almost admits that the plot isn't the point right from the off - there's little effort at explaining what's gone before, what's going on as you're playing or what effect the anti-climactic ending has on the story as a whole. The point, rather, is to point, shoot, kill, and be impressed.
The dialogue is another bone of contention. Testosterone-fuelled, profanity-filled one-liners have grated for a couple of years now, due in no small part to the popularity of the Gears of War franchise. Although not as ridiculously meaty as Delta Squad, Alpha Squad's members are just as stereotypical - muscle-bound US marines with personalities so devoid of complexity that they make WWE wrestlers look like Oscar-winning actors.



That's to be expected, perhaps. A necessary gaming evil, maybe. What's more disappointing is how Killzone 2 completely ignores the promise of moral ambiguity Guerrilla made in the run up to the game's release. This won't be a clear cut, black and white, good guy versus bad guy yarn, we were told. Are the Helghast simply misunderstood? Should we be surprised they've got issues when their home planet is ravaged by relentless gales and terrifying electrical storms? Is Scolar Visari just doing right by his people? None of these questions are even given a cursory glance until the game's last moment, an event that feels more like a primary school right and wrong lesson than philosophical beard scratcher. No, forget tear-jerking drama or shocking twists, Killzone 2 is all about blowing stuff up and looking great doing it. It's no more complex a conundrum than that. Anyone expecting any more from the game will be disappointed. Anyone expecting any more from the game is missing the point.
The multiplayer is absolutely class. It's called Warzone, a mode that pits up to 32 players in an ISA versus Helghast kill-em-up broken up by dynamically switching five-minute objectives. At the end of a Warzone match, which can last up to half an hour, whichever faction has won the most missions wins the round, and experience points are dished out accordingly. Killzone 2's got an in-depth progression system as well as seven playable classes to sink your teeth into. Think Team Fortress 2 spliced with Call of Duty 4: Modern Warfare and you're halfway there. It's all a bit confusing, but about as good as anyone could have hoped for. Much of the appeal won't be known for a few months, of course, but Warzone could be the best online experience on the PS3.
http://static.videogamer.com/videogamer/images/ps3/killzone_2/review/1630_19_f9b6f16110.jpg (http://www.videogamer.com/ps3/killzone_2/screenshot-56.html)Killzone 2 is a triumph of processor power - showing just what the PS3 is made of.
Why isn't Killzone 2 a perfect 10? The lack of a co-op mode is the biggest reason. It seems an odd choice, not just because co-op is modern day shooter de rigueur, but because it feels as if the game was built for it and then, right at the last minute, the feature was cut. For about 90 per cent of the game you're playing alongside at least one other member of Delta Squad. More often than not it's two of you versus the world, or a boss. There are times when you'll play Killzone 2 and think, wow, that would have rocked with a mate, and then feel a little sad because you're not. Even if the game's too demanding to allow two players to take on the Helghast on one console, why not facilitate the feature across PSN?
Killzone 2's been hyped waaaay, too much, of course. And, no, it doesn't live up to the hype, because if it did it would be the greatest FPS of all time, which it isn't. But it is the best PS3-exclusive to date. Better even than LittleBigPlanet and Metal Gear Solid 4. Two years into the console's life cycle, the undoubted graphical potential of the machine has been realised - Killzone 2 unleashes the power of the PS3 - nothing on any console comes close. The sheer OMG!-ness of the experience makes Killzone 2 worth buying a PS3 for. And, given how much they cost, that's one hell of a compliment.




Frantic, relentless action
Brilliant multiplayer
The best graphics we've ever seen
No campaign co-op
9 (http://www.videogamer.com/ratingguide.html) Essential (http://www.videogamer.com/ratingguide.html)

9 Gameplay
10 Graphics
9 Sound

Larsen
04-02-2009, 04:49
review from gametrailer http://www.gametrailers.com/player/45018.html

looks really good i must say, i might even go buy this game for my ps3.

Legael
05-02-2009, 16:30
Demo on PSN now :)

Larsen
05-02-2009, 18:09
ye just tryed it.
i still cant get the hang of fps games on a console :(

Legael
05-02-2009, 18:16
Great demo but a bit short.

Cant wait for full version as its 10-12hrs long :) and then there's multiplayer too :P

Roll on 27th :D

atome
05-02-2009, 19:01
Feels like a a realistic shooter.

Multiplayer is going to be superb.

Larsen
06-02-2009, 04:19
any of you know if it supports mouse/keyboard ?

atome
11-02-2009, 23:18
No idea Lars,

Nice video review linked below.


Video review here: http://www.videogamer.com/videos/killzone_2_video_review.html

Davros
12-02-2009, 00:35
Just tried resi 5 demo so will now try this one and get back on this thread after trying it:)

atome
24-02-2009, 17:25
Games been posted, its on its way!!

Legael
24-02-2009, 18:10
Posting mine tomorrow from shopto as the CE version was late arriving.

Should get it by thursday :)

Buff
24-02-2009, 20:13
darn mine's still not sent yet better be here by friday!

Legael
27-02-2009, 00:47
OMG i thought the single player was good.

The multiplayer just trumps that.
Its simple amazing.

Btw the classes arent unlocked right away so get shooting ppl with the standard soldier first to get the medic then engineer unlocked at different military ranks.

It's like being in a real warzone. The map design is superb :)
We need to fight a few matches first before we can unlock clans to form our own as well.
No lag or anything either. U aim, u shoot, they die. Just like the single player :)

Get ya asses online asap :)

atome
27-02-2009, 16:04
Have to agree Leg, is it the best online fps experience to date?

Yes i think it is!

Legael
01-03-2009, 12:35
Will we be setting up a small clan in Killzone 2?

I'm still playing solo atm upping my rank in different matches.

I still need a mic too but might have to wait for that.

atome
02-03-2009, 17:34
Yes we will need to be Sergeant rank i think.

Legael
02-03-2009, 18:55
Already there working on getting my medic rank now :)