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View Full Version : Serious 1.9 bugs


Indiana
05-01-2006, 09:46
When pulling ZG berserkers and they use their fear ability... it makes the instance crash

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=292533&p=1&tmp=1#post292533

When warlocks banish the Lava annihilators in MC, they are immune to attacks, but they still can attack you

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=292801&p=1&tmp=1#post292801

Nobody knows if this is a bug or a feature, but when a mage sheeps an enemy, the sheeps walks around randomly. It does not stay in the same area where it was sheeped, it just starts moving all over the place, in other words pulling more mobs

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=619900&p=1&tmp=1#post619900

Cordar
05-01-2006, 11:28
Quite serious stuff.

Nem
05-01-2006, 13:00
Nobody knows if this is a bug or a feature, but when a mage sheeps an enemy, the sheeps walks around randomly. It does not stay in the same area where it was sheeped, it just starts moving all over the place, in other words pulling more mobs

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=619900&p=1&tmp=1#post619900

Hmm when I first started playing WOW with my lowbie mage my sheeped mobs would walk off in any random direction for quite some distance and potentially pull aggro from other mobs. I'm sure I read somewhere on the official forums way back that this is what was intended. Perhaps we've just been lucky up till now?

If this is what is intended then it will make certain 5 mans even tugher than they are already - I name Warlord's command as a Prime example where sheep was an absolute must. As a lock I have also used the Succubus to seduce mobs too but the effect lasts no where near as long as the sheep ability so has limited use imo.